Bodies in Motion


Final Assignment from Mood Board

In this environment, you see a character I developed, Space Girl performing a choreo to the song Impossible (covered by Fifth Harmony). Space Girl is located in different places within the scene and she is different sizes. The viewer travels throughout two major environments, a mountain valley and a futuristic subway station. And eventually the viewer exits the environment into another galaxy.

This project came about as I was interested in the idea of trains and subways as a motive for transportation and how trains can often take us, physically, through different spaces. I view these spaces in some ways as different worlds. So, I wanted to offer users a similar experience.


I created Space Girl and the train within medium and used a custom MoCap animation. The movement of the camera was due to a camera sequence.


  1. One major challenge I had was the textures I created within Medium did not apply to the models in Unreal.
  2. Editing the camera sequence to get the right flow was more difficult than I thought it would be.


Some improvements that I would like to include in thus project are:

  1. A longer choreo so that the performance does not seem repetitive.
  2. Get the actual texture on the models I made.
  3. Smooth the camera flow
  4. Improve on the environments



We also tried to do hand and  finger motion capture.



The interactions that I included within my scene were to cut on a light, play an audio and make another character appear in the environment.

Once the ball drops, the light will turn on. Also, Space Girl Can Activate the light also. After the ball rolls into a trigger box it plays an audio, “Impossible” by Fifth Harmony. Then it rolls into another trigger box which makes a larger Space Girl visible.




This lab was extremely fun. It also challenged our creativity, as actors and directors. We had to think through our movements.




Import Character into Environment 

I decided to model Space Girl in Medium.

Here is Space Girl in the environment I created.

Cleaning Data Lab





Create Environment Inspired by Mood Board 

Character Development

I created this character, Space Girl. She wears a an astronaut space helmet an a number eight jersey (referencing Lakers and Kobe Bryant when he wore number 8). She also has purple socks and black shoes.


Space Girl enjoys traveling through time and space while exploring parallel universes. She has found a way to hack her VR headset that allows the virtual world she creates to exist in the real world. Or she can travel through the real world through her headset. I’m not sure which will be the case.

Eventually she will accompanied by several other character who all find an interest in solving real world issues. They journey through time in search of solving the problems in their world.




Interest in Class

I am excited about this class. My interest in this class is  that I would have the capability to capture custom animations/motion. Currently I have been limited to using preexisting animation from Mixamo. I believe this will afford me the opportunity to make more compelling VR content in addition to AR content.  Looking back at experiences I previously developed, I was limited in this area.

Mood Board

Lately, I’ve been interested in subways/trains and the culture within subways. I have also been intrigued by the idea of space travel. As a result, my mood board is filled with content from outer space and subways and trains. Particularly, I am drawn to the natural path a railroads create. They either guide our eyes into the depths of a forest or into the darkness of a tunnel. For me, it is there that I begin to imagine other worlds.



Below are images from my mood board.


Here for full mood board.

Calibration and Rigid body Lab

For the lab a few of us worked as a group to calibrate the room.

Here, you can see the data points of the wand. We made sure all of the camera had at least  10,000 sample.

Here you can see Asha showing these cameras some love. They were feeling a little neglected by the wand.

We ten moved to calibrate the ground.

Here, we successfully calibrated the room.

We then moved to un real


Here are the steps we took for calibrating the room.


  1. Before Calibrating
    • Make sure to mask out any reflective material
    • Select “Mask visible”
  2. “Start Wanding”
    • Make sure every camera has at least 10,000 data points
  3. “Calculate then “Apply Results”
    • Before doing so, make sure to hide the wand
  4. Calibrate Ground Plane
    • “Set Ground Plane”
  5. “Assign Rigid Bodies
    • Create layout
      • highlight rigid body then right click
        • rigid body
          • create from selected markers -> then change name
  6. Record Take
  7. View
    1. Data Streaming
      1. local Interface
        2. Unreal should be
  8.  Bone Naming Convention
    1. Should be “Motive”


  1. Optitrack client origin
  2. Server Address
  3. Client
  4. Connection Type
    1. Multicast
  5. Bone Naming Convention
    1. Motive
  6. Optitrack Rigid Body Actor
  7. Add an object
    1. Ex. Sphere
    2. Under “Mobility” make “Moveable”
  8. Then Parent to actor
  9. Then reset the position of the object


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