Bodies in Motion

WEEK 1

Interest in Class

I am excited about this class. My interest in this class is  that I would have the capability to capture custom animations/motion. Currently I have been limited to using preexisting animation from Mixamo. I believe this will afford me the opportunity to make more compelling VR content in addition to AR content.  Looking back at experiences I previously developed, I was limited in this area.

Mood Board

Lately, I’ve been interested in subways/trains and the culture within subways. I have also been intrigued by the idea of space travel. As a result, my mood board is filled with content from outer space and subways and trains. Particularly, I am drawn to the natural path a railroads create. They either guide our eyes into the depths of a forest or into the darkness of a tunnel. For me, it is there that I begin to imagine other worlds.

 

 

Below are images from my mood board.

                                   

Here for full mood board.


Calibration and Rigid body Lab

For the lab a few of us worked as a group to calibrate the room.

Here, you can see the data points of the wand. We made sure all of the camera had at least  10,000 sample.

Here you can see Asha showing these cameras some love. They were feeling a little neglected by the wand.

We ten moved to calibrate the ground.

Here, we successfully calibrated the room.

We then moved to un real

  

Here are the steps we took for calibrating the room.

IN MOTIVE

  1. Before Calibrating
    • Make sure to mask out any reflective material
    • Select “Mask visible”
  2. “Start Wanding”
    • Make sure every camera has at least 10,000 data points
  3. “Calculate then “Apply Results”
    • Before doing so, make sure to hide the wand
  4. Calibrate Ground Plane
    • “Set Ground Plane”
  5. “Assign Rigid Bodies
    • Create layout
      • highlight rigid body then right click
        • rigid body
          • create from selected markers -> then change name
  6. Record Take
  7. View
    1. Data Streaming
      1. local Interface
        1. 192.168.1.2
        2. Unreal should be 92.168.1.5
  8.  Bone Naming Convention
    1. Should be “Motive”

UNREAL 

  1. Optitrack client origin
  2. Server Address
  3. Client
  4. Connection Type
    1. Multicast
  5. Bone Naming Convention
    1. Motive
  6. Optitrack Rigid Body Actor
  7. Add an object
    1. Ex. Sphere
    2. Under “Mobility” make “Moveable”
  8. Then Parent to actor
  9. Then reset the position of the object

 

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