This assignment was was particularly interesting to me because it challenged me to understand my limitations with coding. Additionally, it has pushed me to think outside of the box when creating a self portrait.
I did not accomplish what I wanted to but here are my thoughts: I wanted to collect my images that are currently on the web and see how those images can can be arranged to convey an image of me.
I also wanted to construct and deconstruct the idea of “self portrait” by adding and subtracting words to these two words. I wanted to give this a poetic-like feel.
I created this character, Space Girl. She wears a an astronaut space helmet an a number eight jersey (referencing Lakers and Kobe Bryant when he wore number 8). She also has purple socks and black shoes.
Interest in Class
I am excited about this class. My interest in this class is that I would have the capability to capture custom animations/motion. Currently I have been limited to using preexisting animation from Mixamo. I believe this will afford me the opportunity to make more compelling VR content in addition to AR content. Looking back at experiences I previously developed, I was limited in this area.
Lately, I’ve been interested in subways/trains and the culture within subways. I have also been intrigued by the idea of space travel. As a result, my mood board is filled with content from outer space and subways and trains. Particularly, I am drawn to the natural path a railroads create. They either guide our eyes into the depths of a forest or into the darkness of a tunnel. For me, it is there that I begin to imagine other worlds.
Below are images from my mood board.
Here for full mood board.
Calibration and Rigid body Lab
For the lab a few of us worked as a group to calibrate the room.
Here, you can see the data points of the wand. We made sure all of the camera had at least 10,000 sample.
Here you can see Asha showing these cameras some love. They were feeling a little neglected by the wand.
We ten moved to calibrate the ground.
Here, we successfully calibrated the room.
We then moved to un real
Here are the steps we took for calibrating the room.
- Before Calibrating
- Make sure to mask out any reflective material
- Select “Mask visible”
- “Start Wanding”
- Make sure every camera has at least 10,000 data points
- “Calculate then “Apply Results”
- Before doing so, make sure to hide the wand
- Calibrate Ground Plane
- “Assign Rigid Bodies
- Create layout
- highlight rigid body then right click
- rigid body
- create from selected markers -> then change name
- Record Take
- Data Streaming
- local Interface
- Unreal should be 22.214.171.124
- Bone Naming Convention
- Should be “Motive”
- Optitrack client origin
- Server Address
- Connection Type
- Bone Naming Convention
- Optitrack Rigid Body Actor
- Add an object
- Ex. Sphere
- Under “Mobility” make “Moveable”
- Then Parent to actor
- Then reset the position of the object